Weapons
- Due the leverage involved, double-ended weapons allow you to apply your STR bonus to both ends (even if you are not a monk or don't have Strong Off-hand).
- Instead of -4, the penalty is only -2 if not proficient in a Simple or Martial weapon, or an improvised weapon equivalent to another (such as using a chair leg as a club). Penalty is still -4 for non-proficient exotic weapons and improvised weapons (such as beer mugs and complete chairs).
- As normal, penalty for weapons of the wrong size are -2 per size difference (within reason). If the weapon is equivalent to a normal sized weapon (such as DMG p27), penalty is only -1 per size diff.
- Armor Spikes: On Light or Medium armor do only 1d4 (rather than 1d6).
- +Brass knuckles; leather spiked gauntlet: Deals dmg equivalent to unarmed strike, but lethal dmg: bludgeoning for knuckles, piercing for gauntlets. Attack is armed, so does not provoke AoO. -1 to weapons used in that hand, though masterwork removes this penalty.
- Club (Cudgel): Can be padded to deal non-lethal dmg.
- +Knife: As dagger, but slashing.
- Quarterstaff: Can be made of softer wood or padded to deal non-lethal dmg.
- +Throwing knife/dagger: As dart.
Armor
- Heavy Bracers: As per a single buckler (but spread over two arms). Takes up both the shield and the bracers body slots (meaning most Wonderous Item bracers cannot be worn at the same time). Attacking with both hands (but not with only one) negates the AC bonus. Gives -1 to weapon use (as per buckler) unless of masterwork quality.