DEMONS are chaotic and evil. They just want to see the world burn. They crave, anarchy, destruction and running blood, though some more interested in sensual pleasures. Unpredictable. Most have the following abilities: +1 DR (-1/holy, -1/cold iron) Immune: Taint, Acid Resist: Cold, Fire, Electricity Blindsight(vision) Language: Telepathy, Abysmal. (Major demons also speak Celestial and Infernal) Demonic template: +1 DR (-1/cold iron) Resist: Acid, Cold, Fire Darkvision MANE (Demon, Minor) Small Evil Outsider 5C 5S 3D 6H (3 hp) DR: 1 (-1/holy, -1/cold iron) ER: Immune: Taint, Acid. Resist: Cold, Electricity, Fire Dmg: 1 (claws; bite) ST: Death Throes Movement: Slow Senses: Blindsight(vision). Language: Telepathy(empath) CR: Description: A mane is a low form of dretch, standing between 3 and 4 feet tall and about 120lbs. It is obese and hairless, with skinny limbs, beady all-black eyes, jagged sharp teeth, and skin the color of bruises, covered in a glistening sheen of sweat and weeping sores. Up close, maggots, lice, and other Abysmal vermin are often present, crawling over and into the mane's flesh. Being the lowest of the Abysmal pecking order, manes are often very abused and scarred. Death Throes: When a Mane dies, it releases a jet, mist, or pool of acidic vapor. Any Adjacent creatures must make a Spades save or take 2 acid dmg. (Other elemental death throes have also been reported, but are fairly rare.) Strategy: Manes are weak and cowardly combatants that will fawn or flee, unless they spot weakness. In this case, they'll attack cautiously, often lingering to torture an injured or incapacitated victim. Under the guide of a higher demon, they will drive forth in mass, boldly clawing, biting, and grappling. DRETCH (Demon, Minor) Small+ Evil Outsider 7C 5S 4D 7H (5 hp) DR: 2. (-1/holy, -1/cold iron) ER: Immune: Taint, Acid. Resist: Cold, Electricity, Fire Dmg: 2 (claws) ST: Inner Stench Movement: Normal, Climb(slow). Senses: Blindsight(vision). Language: Telepathy(empath) CR: Description: A dretch is a small humanoid, between 4 and 5 feet tall, with mottled, dirty skin. Beyond this, their features vary widely. Some are guant, others flabby and corpulent. All have beastial features, such as flap-like ears, skeletal noses, jutting fangs, thick warty skins, patches of greasy fur, etc. Their clawed hands and feet make them decent climbers. Most are stooped, some preferring to scamper along on all fours. Most are scarred and abused. Dretches don't speak, but mewl, growl, and shriek. Inner Stench: When injured, an unnatural thick and reeking dark ichor drips from a dretch's wounds. Treat all Adjacent at the time of injury as Threatened (shaken). This effect can be avoided by holding your breath, though this does not help once exposed. A full turn of breathing away from any injured dretch will end the condition. Strategy: Dretches are vicious but cowardly bullies. In the absence of a leader, they will not attack a party of equal size, especially if it is armed. However, they may follow the party from a distance, throwing stones and generally trying to terrorize the group with their screeching. If they sense weakness, the dretches will attack cautiously, growing bolder once they feel they have the advantage. However, if injured or faced with obvious danger, a dretch will turn and flee. If lead or goaded by a higher-level demon, dretches overcome their cowardice and their viciousness overwhelms them: they will attack recklessly. QUASIT (Demon, Minor) blue, black tones; little claws? Imp (Devil) - red, green, orange; little hooves? small sharp horns, bared stinging tail. shape change: black cat, weasel, bat, rat, raven, large toad, etc. wirey, tatterwed iwings. serve as familiar or spies. flying, inv at will, fear 1/day. RUTTERKIN (Demon, Minor) Medium Outsider (Evil) 7C 7S 5D 8H (8 hp) DR: 2. (-1/holy, -1/cold iron) ER: Immune: Taint, Acid. Resist: Cold, Electricity, Fire Dmg: 3 (barbed spear: if deals dmg, +1 dmg); 1 (claws; bite) ST: Darkness (at will). Senses: Blindsight(vision), Scent. Language: Telepathy CR: Description: Assumed to be a higher form of dretch, rutterkin are even more misshappen humanoids. They often have elongated reptilian-like faces, greenish-purplish skin, horny or bristly patches, spines or knobs, and bent or twisted limbs. They have small, malicious red eyes. They favor heavy spears with nasty thick barbs that rip the skin on exit. Rutterkin can speak and see perfectly in darkness. Strategy: Rutterkin delight in hurting and bullying other things and are not hesitant about joining a battle. They fight boldly, or even recklessly once they decide there is little danger. However, if the battle proves challenging, they will use their Darkness to gain an advantage. If this is not enough, they will flee, but likely carry a grudge. GOAT DEMON (Demon, Lesser) Medium+ Outsider (Evil) 9C 7S 6D 9H (9 hp) DR: 3. (-1/holy, -1/cold iron) ER: Immune: Taint, Acid. Resist: Cold, Electricity, Fire Dmg: 3 (bladed polearm); 2 (claws; bite) SA: Gaze(Threaten, R♦:none), Call(Threaten, R♦:none). Movement: Fast Senses: Blindsight(vision), Scent. Language: Telepathy, Abysmal, Infernal, Celestial CR: Description: Various horns. Long nearly equine faces. clawed feet, skeletal, mottled flesh, dripping ichor darlky gloing flames behind pupils. thick tail, ending in buff. some beards leather armor. Variant: WINGED GOAT DEMON DR: 4. (-1/holy, -1/cold iron) Speed: Normal Flying(wings). leathery wings. SKIN DEMON (Demon) Medium Evil Outsider 9C 10S 7D 6H (6 hp) DR: 2. (-1/holy, -1/cold iron) ER: Immune: Taint, Acid. Resist: Cold, Electricity, Fire Dmg: 2 (claws) SA: Constrict(Strangle), Blinding Acid (1/Enc). SQ: Immune: Taint, Electric. Resist: Acid, Cold, Fire. Speed: Normal, Climb(normal). Senses: Blindsight(vision), True-seeing, Scent. Language: Telepathy(empath) CR: Description: Also called a skinwalker, strangle demon, choker, or babau, a skin demon is about 6' tall and 150lbs. It is hairless humanoid with a moist grayish-brown skin, rather like that of a slug. The thin coating of slime is somewhat noxious in odor and taste, and it causes an unpleasant crawling tingling sensation when touched, but it does not cause damage. A skin demon has no eyes or ears. Its nose is simply two vertical slits which it will occasionally flare. Its mouth is normally a small horizontal slit. The skin demon has long gangly limbs and usually walks in a slightly hunched posture. It feet are very long and thin, and it walks on its wide splayed toes, giving its legs a shape like that between a dog and a frog's. Its fingers are very long but strong, each with an extra knuckle and tipped with claws. The palm side of its hands are covered with tiny nearly-teeth-like protrusions that help is maintain a grip. Skin demons do not speak. Though there are stories of small packs of them commanded by a greater demon, skin demons are most commonly found alone on the Material Plane. Much like a serial killer, skin demons spend their time stalking and killing lone humanoids. They then don the victim's skin, which allows them to travel to new locations undetected. Because they are always extemely cautious, individual skin demons often survive to sow fear for centuries. A naked skin demon's favored hunting approach is to lurk in dark places, such as alleys or dungeons, usually high on a wall or in a ceiling corner. It will then drop down on an unsuspecting victim. They favor lone victims, but they have been known to quietly attack the last member of a passing party if they have a ready escape route. The skin demon relies on surprise and its uncanny speed to grab the victim, covering its mouth before it can scream. It then begins to strangle the victim, crushing its windpipe and cutting off bloodflow to the brain, killing it in seconds. It will often lean in, nostrils twitching, to enjoy the victim's last breath. Its normally-slit mouth then extends, revealing a lamprey-like mouth filled with circular rows of teeth. This mouth then inverts, almost tongue-like. Forcing this appendage-like mouth into the victim's own, the skin demon consumes the dead victim from within, leaving only an empty skin. How the demon then dons this skin is unknown, though it can assume the shape of any humanoid creature up to one half-size larger or smaller than itself. The skin gradually decays, giving the skin demon only a couple days before it must seek a new skin. Some tell-tale signs of skin demon "possession" is an staring gaze, especially on the second day as the eyes begin to dry out. Skinwalkers can blink the eyes of their new skin, but they often forget to do so. Also, skinwalkers cannot speak, though they have been known to moan, cough, or cry out while wearing a skin, often to lure others to them. They may try to pass off the damage to the skin's throat as the reason they cannot speak. A naked skin demon abhors natural sunlight and will avoid it whenever possible. Blinding Acid: 2 dmg and blindness for the encounter, Spades (or closed eyes) to avoid. After the encouter, test Hearts to see if the blindness is permanant. Strategy: A lone skin demon is extremely cautious, never under-estimating the potential of its victims. It may stalk its victim for a while--sometimes for hours or even days--before attacking. It ensures it has an exit route before attacking. However, once it commits to an attack, it does so recklessly. If its surprise attack fails, it may attempt another attack, but if the victim damages the skin demon at all or if others come to the rescue, it will flee. It will use its Blinding Acid attack if it suspects the victim might pursue it.