[d20house]

DM Screen

Skills

Skill DCs

If you really must...

Equipment

AcidThrown (ranged touch, 10' incr) for 1d6 dmg with splash.
Alchemial FireThrown (ranged touch, 10' incr) for 1d6 dmg with splash.
On following round of direct hit, take 1d6 again (if have not put out flames, which is full action to get Reflex DC15 (+2 if rolling on ground)
Holy WaterThrown (ranged touch, 10' incr) for 2d4 dmg vs undead and evil outsiders, with splash.
Against incorporeal, ranged touch w/in 5' to douse.

See Equipment for more.

Adventuring

See Adventuring for more.

Attacking and Breaking Objects

Light and Movement

Wilderness and Weather

Environment

Conditions

The following is an incomplete list (only those commonly encountered), some of which have been modified from d20.

For the remainder, see SRD DM Screen.

New and Modified Conditions

Clobbered You may only take a standard action next turn (and then are no longer clobbered). See Combat: Damage.
Dazzled The creature is unable to see well because of overstimulation of the eyes: all attacks and visual skill checks (like Spot and Search) have a 10% miss chance.
Dying A dying character is unconscious and near death. See Combat: Dying.
Energy Drained As per normal Energy Drained rule, except: -HD rather than -5 hp.

Magic Items