zilch / agony

Appendices

Characters

Combat

Adventuring

Magic

Monsters

Appendices

About Zilch

Author: Zach Tomaszewski (zach @ snarkdreams.com)

As a homebrew almost-boardgame, Zilch uses a wide range of gaming supplies and tokens pilfered from other games. For example, PC stats are represented by laying out 4 playing cards. A rack of Scrabble tiles represents your spells known. Dice and dominos are used to resolve skill tests and combat contests. Read on for more.

Zilch is meant to be a simple dungeon-crawling monty-haul RPG with boardgame-like mechanics but with the optional player options of a full RPG. The idea is to be able to sit down, whip up a few characters with little to no preparation, and have a fun evening. However, because of the RPG options, longer campaigns are also possible.

Some of the diverse specific goals and inspirations include:

Quick lite play
Inspired by Microlite (and similar systems) for simplifying d20 and for the 4-skill system.
Boardgame-like
Inspired by various dungeon-crawling RPG-lite board games, such as Descent: Journey into the Dark
Classic feel
Old-school traditional dungeon-based fantasy milieu. Easy to customize or tinker with (including changing setting, etc). Rules-of-thumb to apply rather than detailed rules for each possible situation.

Inspired by D&D and d20 for the history of fantasy RPGing and the general milieu.
DM-less play
One person should not be stuck with the role of DM. Instead, the game should be largely generated at runtime, with the possibility of passing the task of adjudicating back and forth each turn. This runtime generation includes the mission/story, the dungeon, and encounters.
Room to grow
When desired by players, should allow for rich, detailed, unique RPG characters that can grow/develop through play. (But should still be simple and fit on a one-page character sheet.) Strategic options in battle. A variety of challenges, opponents, and monster abilities. (There is some tension here with the lite goal.)

Inspired by the various dead and dying "RPG lite" projects of my own with good ideas that needed a home.

The name zilch started as a temporary joke acronym, and, as most such acronyms tend to do, it ended up sticking around. I started working on zilch during a time when I was supposed to be implementing an interactive narrative prototype for my dissertation. Any time spent on zilch was really a distraction from what I was supposed to be doing. Thus, zilch means "Zach's Implementation Lies Cold and Hoary". I also liked it because it is hopefully how much you need to spend to play: just download some free rules and raid your gaming cupboard for supplies!

Recommended Supplies

zilch was largely built around the supplies in my gaming cupboard. Here's what I recommend you use, and what you can substitute instead.

Zilch Rules

Agony rules

It is probably easier to forgo the playing cards and just use the character sheet. The following additional supplies will be needed:

License

zilch is Product Identity; everything else here is Open Game Content.

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

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12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000-2003, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, Skip Williams, Rich baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Unearthed Arcana. Copyright 2004, Wizards of the Coast, Inc.; Authors: Andy Collins, Jesse Decker, David Noonan, Rich Redman.

System Reference Document v3.5 HTML compilation. Copyright 2007, Sovelior Meliamne & Jason Olaf Jensen.

Microlite20. Copyright 2006, Robin V. Stacey (robin@greywulf.net).

z20. Copyright 2009, Zach Tomaszewski.

zilch. Copyright 2010, Zach Tomaszewski.

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